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path: root/src/mapgen.h
AgeCommit message (Expand)Author
2017-06-11(Re)spawn players within 'mapgen_limit'paramat
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot
2017-06-03Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-04-04MapgenBasic: Add lava source as commonly used content (#5512)Paramat
2017-04-03Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat
2017-03-27Map generation limit: Make per-worldparamat
2017-03-05Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat
2017-01-26Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat
2016-12-12Mapgen: Make mgv7 the default mapgenparamat
2016-08-04Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-07-03Mapgen: Refactor mapgen creation and managementkwolekr
2016-06-04Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan
2016-06-04Biomes: Define and use biome_t for biome IDskwolekr
2016-06-04Change internal type for seeds to s32kwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2015-12-07Mapgen: Add propagate_shadow bool to calcLightingparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-10-23Decoration API: Add flag for placement on liquid surfaceparamat
2015-09-07Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat
2015-08-16Remove unused functions.onkrot
2015-06-30Biome API: Increase heat and humidity noise spreads to 1000paramat
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-18Split ObjDef/ObjDefManager out to objdef.cppkwolekr
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-03ObjDefManager: Set replacement object's handle info after calling set()kwolekr
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-03-31ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-10Silence Clang warningShadowNinja
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr