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path: root/src/mapgen.cpp
AgeCommit message (Collapse)Author
2012-09-01Attempt to fix flying gravel and dirtPerttu Ahola
2012-09-01Smooth transition to the desert biome.Sergey Gilfanov
2012-07-21Remove trenches from map generator (cyisfor) (glitches: read below)darkrose
This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-07Tune mapgenPerttu Ahola
2012-04-07Tune desert beachesPerttu Ahola
2012-04-07Add deserts to map generatorPerttu Ahola
2012-04-07Tune mapgen a bitPerttu Ahola
2012-04-02Tune cave generationPerttu Ahola
2012-04-02Improve caves morePerttu Ahola
2012-04-01Some completely crapshit coding to make caves more variedPerttu Ahola
2012-03-29Generate beachesPerttu Ahola
2012-03-29Generate blobs of dirt and gravel in stonePerttu Ahola
2012-03-28Add blockseed to on_generatedPerttu Ahola
2012-03-28Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola
2012-03-27Tune cavesPerttu Ahola
2012-03-27Fix deep ground cave generation a bitPerttu Ahola
2012-03-27Fix mapgen block_is_underground heuristicPerttu Ahola
2012-03-27Tune mapgenPerttu Ahola
2012-03-27Re-implement and re-tune mapgen v2Perttu Ahola
2012-03-27Remove no-op mapgen::add_random_objectsPerttu Ahola
2012-03-27Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵Perttu Ahola
clitch-causing optimization
2012-03-27Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵Perttu Ahola
glitches currently)
2012-03-27voxalgo::clearLightAndCollectSourcesPerttu Ahola
2012-03-27Fix tree generation density for different mapgen chunk sizesPerttu Ahola
2012-03-27Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-23Fixed merge issues with saplings, ready to pull now!Mark Holmquist
2011-09-21Better apple tree generationPerttu Ahola
2011-09-11Removed Spacessfan5
2011-09-11Added Apple Treessfan5
2011-08-15Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola
2011-08-15modified mapgen to generate less lavaPerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-02Fix "integer constant is too large for 'long' type" errorDmitry Marakasov
2011-07-30Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola
trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-23merged jungle and bluish shadowsPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-23merged some stuff from upstream while merging deltaPerttu Ahola
2011-07-23Jungle biome/whatever thingPerttu Ahola