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path: root/src/mapgen.cpp
AgeCommit message (Expand)Author
2015-05-18Split ObjDef/ObjDefManager out to objdef.cppkwolekr
2015-05-03ObjDefManager: Set replacement object's handle info after calling set()kwolekr
2015-04-02Fix MSVC error caused by ed10005SmallJoker
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-12Prevent transform of noise3d result in getBlockSeed2kwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr
2014-12-06Add minetest.clear_registered_biomes() apikwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-29Refactor decoration-related codekwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-04-19Fix warningsproller
2014-04-18Remove liquid_finite and weatherproller
2014-02-15Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2014-01-19Schematic: Read slice probability table from schematic descriptorskwolekr
2014-01-12Mapgen V6: Add flag to stop mud flowkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-08EmergeManager: Fix Lua mapgen override param handlingkwolekr
2013-12-01Decoration: Add schematic Y-slice probability supportkwolekr
2013-11-17Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Dont write directly to files but rather write and copy a tmp filePilzAdam
2013-08-13Remove farmeshKahrl
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-08-03Add replacements to schematicsPilzAdam
2013-08-02Allow multiple 'wherein' nodes in oredefPilzAdam
2013-08-02Weather backward compatibilityproller
2013-07-08Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr
2013-07-06Decoration: Remove usage of multi-character constantskwolekr
2013-07-06Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr
2013-07-01Decoration: Add schematic rotation supportkwolekr
2013-06-30Optimize liquid queue on generate map for liquid_finiteproller