Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | |||
2014-10-18 | Add meshnode drawtype. | RealBadAngel | |
2014-09-17 | Node highlighting. | RealBadAngel | |
2014-04-06 | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | |
called function | |||
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-12-02 | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | |
shaders are used | |||
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-16 | Node texture animation | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | |
light, removed footprints | |||
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-07-23 | Made dark places tint slightly in blue | Perttu Ahola | |
2011-06-17 | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | |
content_mapblock.{h,cpp} |