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mapblock_mesh.h
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Author
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-02
Handle day-night transition in shader and make light sources brighter when ↵
Perttu Ahola
shaders are used
2012-06-17
Optimize headers
Perttu Ahola
2012-06-16
Node texture animation
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-15
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵
Kahrl
light, removed footprints
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ↵
Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of ↵
Perttu Ahola
node/tool/item/whatever types
2011-07-23
Made dark places tint slightly in blue
Perttu Ahola
2011-06-17
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵
Perttu Ahola
content_mapblock.{h,cpp}