| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-12-02 | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | |
| shaders are used | |||
| 2012-06-17 | Optimize headers | Perttu Ahola | |
| 2012-06-16 | Node texture animation | Perttu Ahola | |
| 2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
| GPLv2/later, by agreement of major contributors | |||
| 2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | |
| light, removed footprints | |||
| 2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
| http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
| 2011-11-29 | GameDef compiles | Perttu Ahola | |
| 2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
| node/tool/item/whatever types | |||
| 2011-07-23 | Made dark places tint slightly in blue | Perttu Ahola | |
| 2011-06-17 | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | |
| content_mapblock.{h,cpp} | |||
