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path: root/src/mapblock_mesh.cpp
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2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
2014-04-23Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier
called function
2014-03-21Normal maps generation on the fly.RealBadAngel
Parallax mapping with slope information. Overriding normal maps.
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-12-09Optimize shaders code. Add settings at compile time.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-11-17Prevent shaders from being created when disabledkwolekr
2013-09-04Fix remnants of s32 enable_shadersKahrl
2013-08-10Dont crash if facedir > 23PilzAdam
2013-08-05Fix crack overlay for animated texturesKahrl
2013-07-21Fix light issue in 6d facedir.RealBadAngel
2013-07-12Clean up bumpmap code a bitkwolekr
2013-07-07Fix many formspec menu bugssapier
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-18Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno
2013-06-15Removed a redundant step which degraded performancesweetbomber
2013-05-06Remove 'Meshbuffer ran out of indices' limitationKahrl
2013-04-23Add option to use texture alpha channelkwolekr
2013-03-236d facedirRealBadAngel
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-02Try to add a bit of topside brightness when not using shadersPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola
like water
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-27Fix mesh glitches on MapBlock boundariesPerttu Ahola
2012-07-21Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola
side rotation
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola
minetest.conf.example a bit
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-05-31Fix MSVC build (pow type overload stuff)Perttu Ahola
2012-05-20Tune smooth lighting a bitPerttu Ahola
2012-04-08Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-15Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola
valgrind detections
2011-10-12Header file tweaking; mainly for speedPerttu Ahola