Age | Commit message (Expand) | Author |
2014-07-06 | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f... | Perttu Ahola |
2014-06-30 | Fix regression in light calculation | sapier |
2014-06-23 | Minor fix in check order | sapier |
2014-06-23 | Speedup getTileInfo by up to 30% | sapier |
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel |
2014-06-15 | Unite nodes shaders. | RealBadAngel |
2014-04-23 | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky |
2014-04-06 | Pass pointer to nodedef directly to avoid recalculation in quite often called... | sapier |
2014-03-21 | Normal maps generation on the fly. | RealBadAngel |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2013-12-09 | Optimize shaders code. Add settings at compile time. | RealBadAngel |
2013-12-03 | Shaders rework. | RealBadAngel |
2013-11-17 | Prevent shaders from being created when disabled | kwolekr |
2013-09-04 | Fix remnants of s32 enable_shaders | Kahrl |
2013-08-10 | Dont crash if facedir > 23 | PilzAdam |
2013-08-05 | Fix crack overlay for animated textures | Kahrl |
2013-07-21 | Fix light issue in 6d facedir. | RealBadAngel |
2013-07-12 | Clean up bumpmap code a bit | kwolekr |
2013-07-07 | Fix many formspec menu bugs | sapier |
2013-07-04 | Add texture bumpmapping feature. | RealBadAngel |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-06-18 | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno |
2013-06-15 | Removed a redundant step which degraded performance | sweetbomber |
2013-05-06 | Remove 'Meshbuffer ran out of indices' limitation | Kahrl |
2013-04-23 | Add option to use texture alpha channel | kwolekr |
2013-03-23 | 6d facedir | RealBadAngel |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2012-12-02 | Try to add a bit of topside brightness when not using shaders | Perttu Ahola |
2012-12-02 | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola |
2012-12-02 | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola |
2012-12-02 | Implement a global shader parameter passing system and useful shaders | Perttu Ahola |
2012-12-02 | ShaderSource and silly example shaders | Kahrl |
2012-11-27 | Fix mesh glitches on MapBlock boundaries | Perttu Ahola |
2012-07-21 | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Add desynchronize_mapblock_texture_animation setting and improve minetest.con... | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-05-31 | Fix MSVC build (pow type overload stuff) | Perttu Ahola |
2012-05-20 | Tune smooth lighting a bit | Perttu Ahola |
2012-04-08 | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |