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path: root/src/mapblock.h
AgeCommit message (Expand)Author
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-07-24Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-18Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola
2011-06-05tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola
2011-01-30map generation framework under development... not quite operational at this p...Perttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-15generate-time lighting optimizationPerttu Ahola
2010-12-26better grass generation (integration to sunlight propagation algorithms)Perttu Ahola
2010-12-23a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-21Cracking blocks while diggingPerttu Ahola
2010-12-20some tinkering with gui. removed updating of configuration file at endPerttu Ahola
2010-12-19added dedicated server build without irrlichtPerttu Ahola
2010-12-19day/night working client sidePerttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
2010-12-14grass edges workin'Perttu Ahola
2010-12-14in before messing with face drawing orientationPerttu Ahola
2010-12-13commit before content-tile separationPerttu Ahola
2010-12-13working nicelyPerttu Ahola
2010-12-11commit before some radicallish changes to water behaviorPerttu Ahola
2010-11-29license stuffPerttu Ahola
2010-11-29sitä sun tätä tekeillä, toimii kivastiPerttu Ahola
2010-11-27Working version before block send priorization updatePerttu Ahola
2010-11-27Initial filesPerttu Ahola