aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock.cpp
AgeCommit message (Collapse)Author
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-18Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-05Messed around with genmap.py. Now supports format version 17.Perttu Ahola
2011-06-02Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola
of.) This commit should also get rid of multiple heads on the server.
2011-05-31Slightly better texture coordinates for fencesCiaran Gultnieks
2011-05-31Reduced the CPU usage of the sent block selector algorithmPerttu Ahola
2011-05-30Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks
Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-24Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-09Added glass, with rendering and furnace support.Ciaran Gultnieks
2011-05-03Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola
too large block metadata is sent to an old client
2011-04-24Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola
2011-04-24...Now the tesselation should actually workPerttu Ahola
2011-04-24Optimized smooth lighting calculation codePerttu Ahola
2011-04-24cleaned the smooth lighting code a bitPerttu Ahola
2011-04-24disable tiling of textures only if smooth lighting is usedPerttu Ahola
2011-04-24Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola
2011-04-24Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola
lighting"
2011-04-23fixed flowing water lighting when it is below a solid blockPerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11support for format 0 and 1 mapsPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-14removed useless SMaterial parameter from mapblockPerttu Ahola
2011-02-13changed sky color and made new style leaves a bit more brightPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10fixes toward mingw compatibilityPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-02-04nicer looking waterPerttu Ahola
2011-02-04water drawing glitch fixPerttu Ahola
2011-02-03a little backwards compatibility with coalPerttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola
loading player position from disk because map is regenerated always.