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mapblock.cpp
Age
Commit message (
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Author
2011-04-03
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-02
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-02-28
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-18
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-15
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-14
removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-13
changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-11
now it works nicely
Perttu Ahola
2011-02-11
fully working i guess
Perttu Ahola
2011-02-11
new texture stuff quite working
Perttu Ahola
2011-02-10
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-08
bug-fixin'
Perttu Ahola
2011-02-05
mapgen stuff
Perttu Ahola
2011-02-04
nicer looking water
Perttu Ahola
2011-02-04
water drawing glitch fix
Perttu Ahola
2011-02-03
a little backwards compatibility with coal
Perttu Ahola
2011-02-01
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
pretty random)
2011-01-30
map generation framework under development... not quite operational at this ↵
Perttu Ahola
point.
2011-01-28
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-26
backing up some stuff
Perttu Ahola
2011-01-26
comments
Perttu Ahola
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-25
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-24
Mainly some texture tweaking
Perttu Ahola
2011-01-24
small fixes here and there
Perttu Ahola
2011-01-23
OMG! Main Menu!
Perttu Ahola
2011-01-17
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
commit before messing with water
Perttu Ahola
2011-01-15
generate-time lighting optimization
Perttu Ahola
2011-01-15
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-07
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2010-12-27
oops, forgot some test code in
Perttu Ahola
2010-12-27
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-26
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-23
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-21
organizing stuff.
Perttu Ahola
2010-12-21
Cracking blocks while digging
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-12-19
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
day/night working client side
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-18
before adding day/night lighting
Perttu Ahola
--HG-- rename : data/light.png => data/cloud.png
2010-12-14
tinkering around
Perttu Ahola
2010-12-14
better graphics, zlib to work on vc++
Perttu Ahola
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