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path: root/src/mapblock.cpp
AgeCommit message (Expand)Author
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-14removed useless SMaterial parameter from mapblockPerttu Ahola
2011-02-13changed sky color and made new style leaves a bit more brightPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10fixes toward mingw compatibilityPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-02-04nicer looking waterPerttu Ahola
2011-02-04water drawing glitch fixPerttu Ahola
2011-02-03a little backwards compatibility with coalPerttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola
2011-01-30map generation framework under development... not quite operational at this p...Perttu Ahola
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26backing up some stuffPerttu Ahola
2011-01-26commentsPerttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25removed alternative name "pressure" from param2Perttu Ahola
2011-01-24Mainly some texture tweakingPerttu Ahola
2011-01-24small fixes here and therePerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-17commit before messing with waterPerttu Ahola
2011-01-15generate-time lighting optimizationPerttu Ahola
2011-01-15just backuppin' a working mapblock.cppPerttu Ahola
2011-01-15tweaking around, including mapgen, player speed in water, settingsPerttu Ahola
2011-01-07Added a more flexible path system (and fixed some minor stuff)Perttu Ahola
2010-12-27oops, forgot some test code inPerttu Ahola
2010-12-27better debug output in segfaults and stack overflows in windowsPerttu Ahola
2010-12-26better grass generation (integration to sunlight propagation algorithms)Perttu Ahola
2010-12-26working goodPerttu Ahola
2010-12-23a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-21Cracking blocks while diggingPerttu Ahola
2010-12-20framework for modifying texturesPerttu Ahola
2010-12-19added dedicated server build without irrlichtPerttu Ahola
2010-12-19day/night working client sidePerttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
2010-12-14tinkering aroundPerttu Ahola
2010-12-14better graphics, zlib to work on vc++Perttu Ahola