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2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Replace old active block random node modifying things with actual ↵Perttu Ahola
ActiveBlockModifiers
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Remove content dependencies from mapblock.cppPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-07-25fix server buildPerttu Ahola
2011-07-24Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola
mapgen bugs
2011-07-24merged fix to decapitated trees; other bugs now existsPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-21Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola
starts generating CONTENT_IGNORE.
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-18Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-05Messed around with genmap.py. Now supports format version 17.Perttu Ahola
2011-06-02Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola
of.) This commit should also get rid of multiple heads on the server.
2011-05-31Slightly better texture coordinates for fencesCiaran Gultnieks
2011-05-31Reduced the CPU usage of the sent block selector algorithmPerttu Ahola
2011-05-30Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks
Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-24Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-09Added glass, with rendering and furnace support.Ciaran Gultnieks
2011-05-03Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola
too large block metadata is sent to an old client
2011-04-24Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola
2011-04-24...Now the tesselation should actually workPerttu Ahola
2011-04-24Optimized smooth lighting calculation codePerttu Ahola
2011-04-24cleaned the smooth lighting code a bitPerttu Ahola
2011-04-24disable tiling of textures only if smooth lighting is usedPerttu Ahola
2011-04-24Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola
2011-04-24Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola
lighting"
2011-04-23fixed flowing water lighting when it is below a solid blockPerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11support for format 0 and 1 mapsPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola