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AgeCommit message (Expand)Author
2014-12-18Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins
2014-11-19Clean up rollbackShadowNinja
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-07-12Move MapBlock (de)serializing code out of Database classsfan5
2014-07-07Don't copy back already generated blocks on map generationkwolekr
2014-07-07Don't unload blocks if save failedkwolekr
2014-06-23Remove MapVoxelManipulator not really used by anyonesapier
2014-06-15Minor stability improvements in block emerge handlingsapier
2014-04-18Remove liquid_finite and weatherproller
2014-02-09ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2014-01-06Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja
2013-12-14Update mapgen params in ServerMap after Mapgen initkwolekr
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber
2013-11-30Add minetest.swap_nodeNovatux
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-11-17Actually fix weatherkwolekr
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-10Add license headers and remove useless includesKahrl
2013-09-09Add dummy and LevelDB database backendsIlya Zhuravlev
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-07-27Weather supportproller
2013-06-27Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr
2013-06-27Add LuaVoxelManipkwolekr
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
2013-02-25Misc. cleanup and minor fixeskwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-23Implement node timersdarkrose
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl