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map.cpp
Age
Commit message (
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Author
2011-02-06
mapgen tweaking
Perttu Ahola
2011-02-05
mapgen stuff
Perttu Ahola
2011-02-04
added sand to map generator
Perttu Ahola
2011-02-04
nicer looking water
Perttu Ahola
2011-02-04
all kinds of tweaking and fixing
Perttu Ahola
2011-02-03
some generation-time mud flow tweaking
Perttu Ahola
2011-02-02
some tweaking
Perttu Ahola
2011-02-02
more tweaking
Perttu Ahola
2011-02-01
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola
2011-02-01
end-of-day.
Perttu Ahola
2011-02-01
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
pretty random)
2011-01-30
map generation framework under development... not quite operational at this ↵
Perttu Ahola
point.
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-25
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-24
Faster lighting at map generation time
Perttu Ahola
2011-01-24
Mainly some texture tweaking
Perttu Ahola
2011-01-24
small fixes here and there
Perttu Ahola
2011-01-23
OMG! Main Menu!
Perttu Ahola
2011-01-17
.
Perttu Ahola
2011-01-17
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-16
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-15
generate-time lighting optimization
Perttu Ahola
2011-01-15
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-08
Lots of small stuff
Perttu Ahola
2011-01-08
Made dungeons a bit rarer
Perttu Ahola
2010-12-29
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-26
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-26
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
new viewing range updater algorithm
Perttu Ahola
2010-12-25
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
better caves
Perttu Ahola
2010-12-24
ProgressBarTextureMod
Perttu Ahola
2010-12-22
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
crafting system!
Perttu Ahola
2010-12-22
some work-in-progress
Perttu Ahola
2010-12-21
organizing stuff.
Perttu Ahola
2010-12-21
Cracking blocks while digging
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-12-20
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-19
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
day/night working client side
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-18
before adding day/night lighting
Perttu Ahola
--HG-- rename : data/light.png => data/cloud.png
2010-12-14
tinkering around
Perttu Ahola
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