aboutsummaryrefslogtreecommitdiff
path: root/src/map.cpp
AgeCommit message (Collapse)Author
2011-04-27Changed a bit of the code that is and should still be commented out.Perttu Ahola
2011-04-26forgot to change one thing backPerttu Ahola
2011-04-26tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola
used in the future.
2011-04-26A small fix to unnecessary saving of map metadataPerttu Ahola
2011-04-26Optimized map saving and sending (server-side)Perttu Ahola
2011-04-24updated menu a bit, and some other small fixesPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11updated example map generator python scriptPerttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-11hopefully fixed a bit morePerttu Ahola
2011-04-11improved old map supportPerttu Ahola
2011-04-11added ignoring of map_meta.txt to better support old mapsPerttu Ahola
2011-04-10better support for old mapsPerttu Ahola
2011-04-10missing include for server buildPerttu Ahola
2011-04-10Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola
and other stuff.
2011-04-10a commit before starting to reorganize the map loading/generation logicPerttu Ahola
2011-04-10new-style rats are now generated in the mapPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03copied draft of updateNodeMeshes from backupPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-03-01mapgen tweakingPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28added trees (very glitchy) and changed grass texturePerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-16fixed invalid block loading (the action is to generate a new one)Perttu Ahola
2011-02-16small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola
example, adding config file example to install
2011-02-15mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola
files
2011-02-15server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola
inside MAP_GENERATION_LIMIT
2011-02-14Some fiddling around with fog... not much changedPerttu Ahola
2011-02-14fixed bug in sneakingPerttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-13mapgen parameter tweakingPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08made it to work with my windows compilerPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola