aboutsummaryrefslogtreecommitdiff
path: root/src/map.cpp
AgeCommit message (Collapse)Author
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Remove node content-dependent stuff from map.cppPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola
2011-11-03Tune occlusion culling a bit morePerttu Ahola
2011-11-03Tune occlusion culling a bitPerttu Ahola
2011-11-03Very simple occlusion cullingPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola
profiler output and dynamic profiler text size
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Add some rendering statistics to profilerPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-10-16Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola
on OS)
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23remove content_* things from map.cppdarkrose
2011-09-22added locking chests - clean patchdarkrose
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-06Remove block file from disk when saved to databasePerttu Ahola
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to ↵Perttu Ahola
outer loop in Map::timerUpdate()
2011-09-06Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola
2011-09-06allow specifying a fixed seed in the config file for generating the map ↵Kahrl
(fixed_map_seed)
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
2011-08-22Hopefully fix 'dangling water'Giuseppe Bilotta
If a block has (at least visible) liquids, the block below should also be flowed in.
2011-08-22Flowing lava updates lightingPerttu Ahola
2011-08-16Optimize for viscosity 1Giuseppe Bilotta
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-16Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta
This should fix the remaining cases of fluid not advancing or not retreating.
2011-08-16Let the liquids flow in the openGiuseppe Bilotta
No need to curb their spread artificially.
2011-08-16Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta
2011-08-16Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta
2011-08-16Use defines for liquid levelsGiuseppe Bilotta
2011-08-16transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta
2011-08-15small fix to transformLiquidsPerttu Ahola
2011-08-05Some obvious errors in the new fluid flow managementGiuseppe Bilotta
2011-08-03* fix for broken waterPerttu Ahola