Age | Commit message (Collapse) | Author |
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light, removed footprints
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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CONTENT_IGNORE
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with one source
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ActiveBlockModifiers
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any better
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current generator because of small generator chunk size (a single MapBlock))
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useful and is only caused by bugs.
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distinct modifiers
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saving block
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wrapper in old code
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node/tool/item/whatever types
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profiler output and dynamic profiler text size
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on OS)
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--info-on-stderr to enable crap.
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MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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