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AgeCommit message (Collapse)Author
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Dont write directly to files but rather write and copy a tmp filePilzAdam
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-08-02Weather backward compatibilityproller
2013-07-29Warnings fixproller
2013-07-28Better snow fall, finite liquid transform, leveled nodes apiproller
2013-07-27Weather supportproller
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-16Fix lighting bug caused by disappearing lavaPilzAdam
2013-07-05Improve finite liquid distribution, fix small bugproller
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-06-27Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr
lighting bug
2013-06-20Add a setting for max loop count per step in liquid updatePilzAdam
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-05-31Liquid adjusting: continue to dropproller
2013-05-19Fix nearly all warningskwolekr
2013-04-25Tune finite liquids, indev huge cavesproller
2013-04-09fix emergemanager memory leakssapier
2013-04-07Adjusting water removing above unloaded blocksproller
2013-04-06Don't re-write entire map_meta.txt if a setting is missingkwolekr
2013-04-06Don't flow finite liquid into an unloaded chunkproller
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr
2013-03-17Don't erase modified_blocksIlya Zhuravlev
2013-03-16initial mapgen indev version with farscale feature and huge cavesproller
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-25Merge pull request #482 from proller/liquidkwolekr
finite liquid
2013-02-25Fix most walled-off caveskwolekr
2013-02-25Misc. cleanup and minor fixeskwolekr
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-06Add flag string settings, flat map optionkwolekr
2013-02-06Improve random map seed generationkwolekr
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Use a string identifier for a mapgen instead of versionkwolekr
2013-01-21Removed Mapgen V7 for nowkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21Clean up EmergeManager, do initial work on Mapgen configurationkwolekr
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-21Only clear block modified flag if writing to db was successfulkwolekr
2013-01-12fix integer overflow (fixes #414)Jürgen Doser
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16. changing this fixes (at least for me) the problem reported in bug #414.
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-07-27Tweak rollback and liquidsPerttu Ahola
2012-07-27Tweak rollback stuffPerttu Ahola