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2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03copied draft of updateNodeMeshes from backupPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-03-01mapgen tweakingPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28added trees (very glitchy) and changed grass texturePerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-16fixed invalid block loading (the action is to generate a new one)Perttu Ahola
2011-02-16small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola
example, adding config file example to install
2011-02-15mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola
files
2011-02-15server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola
inside MAP_GENERATION_LIMIT
2011-02-14Some fiddling around with fog... not much changedPerttu Ahola
2011-02-14fixed bug in sneakingPerttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-13mapgen parameter tweakingPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08made it to work with my windows compilerPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-06mapgen tweakingPerttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-02-04added sand to map generatorPerttu Ahola
2011-02-04nicer looking waterPerttu Ahola
2011-02-04all kinds of tweaking and fixingPerttu Ahola
2011-02-03some generation-time mud flow tweakingPerttu Ahola
2011-02-02some tweakingPerttu Ahola
2011-02-02more tweakingPerttu Ahola
2011-02-01Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola
2011-02-01end-of-day.Perttu Ahola
2011-02-01tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola
pretty random)
2011-01-30map generation framework under development... not quite operational at this ↵Perttu Ahola
point.
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25removed alternative name "pressure" from param2Perttu Ahola
2011-01-24Faster lighting at map generation timePerttu Ahola
2011-01-24Mainly some texture tweakingPerttu Ahola