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AgeCommit message (Expand)Author
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola
2011-11-03Tune occlusion culling a bit morePerttu Ahola
2011-11-03Tune occlusion culling a bitPerttu Ahola
2011-11-03Very simple occlusion cullingPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Add some rendering statistics to profilerPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-10-16Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist
2011-09-23remove content_* things from map.cppdarkrose
2011-09-22added locking chests - clean patchdarkrose
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-06Remove block file from disk when saved to databasePerttu Ahola
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to oute...Perttu Ahola
2011-09-06Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola
2011-09-06allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF
2011-08-22Hopefully fix 'dangling water'Giuseppe Bilotta
2011-08-22Flowing lava updates lightingPerttu Ahola
2011-08-16Optimize for viscosity 1Giuseppe Bilotta
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-16Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta
2011-08-16Let the liquids flow in the openGiuseppe Bilotta
2011-08-16Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta
2011-08-16Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta
2011-08-16Use defines for liquid levelsGiuseppe Bilotta
2011-08-16transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta
2011-08-15small fix to transformLiquidsPerttu Ahola
2011-08-05Some obvious errors in the new fluid flow managementGiuseppe Bilotta
2011-08-03* fix for broken waterPerttu Ahola
2011-07-30Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp
2011-07-24and now fixed a bug in removing that debug outputPerttu Ahola
2011-07-24removed a remaining debug printPerttu Ahola
2011-07-24Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola