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map.cpp
Age
Commit message (
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Author
2013-01-21
Only clear block modified flag if writing to db was successful
kwolekr
2013-01-12
fix integer overflow (fixes #414)
Jürgen Doser
2012-09-07
Add liquid_renewable property.
Ilya Zhuravlev
2012-09-04
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-07-27
Tweak rollback and liquids
Perttu Ahola
2012-07-27
Tweak rollback stuff
Perttu Ahola
2012-07-27
ABM and liquid overload skip
Perttu Ahola
2012-07-27
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
Perttu Ahola
2012-07-27
Don't track liquids for rollback because of too much log
Perttu Ahola
2012-07-27
Experimental-ish rollback functionality
Perttu Ahola
2012-07-23
Implement node timers
darkrose
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-04
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-03
NodeMetaRef:{to,from}_table and lua_api.txt additions
Perttu Ahola
2012-06-03
WIP node metadata, node timers
Kahrl
2012-03-29
Remove unnecessary debug output
Perttu Ahola
2012-03-29
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-27
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-03-27
Remove some debug output
Perttu Ahola
2012-03-27
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
Post-mapgen lighting optimization
Perttu Ahola
2012-03-27
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-16
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-15
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-11
Clean up log messages everywhere
Perttu Ahola
2012-01-22
Create node metadata when placing nodes again
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2011-11-29
Print debug stacks to infostream rather than errorstream when placing CONTENT...
Perttu Ahola
2011-11-29
Quick fix to a bug that makes it possible to raise water levels everywhere wi...
Perttu Ahola
2011-11-29
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
Fix a random commented-out piece of lighting code, altough it doesn't work an...
Perttu Ahola
2011-11-29
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
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