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path:
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src
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main.cpp
Age
Commit message (
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Author
2011-02-01
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
pretty random)
2011-01-30
map generation framework under development... not quite operational at this ↵
Perttu Ahola
point.
2011-01-28
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-26
backing up some stuff
Perttu Ahola
2011-01-26
comments
Perttu Ahola
2011-01-26
Map deletion button
Perttu Ahola
2011-01-25
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
Tweaking around
Perttu Ahola
2011-01-24
Faster lighting at map generation time
Perttu Ahola
2011-01-24
Mainly some texture tweaking
Perttu Ahola
2011-01-24
small fixes here and there
Perttu Ahola
2011-01-23
todo-list update
Perttu Ahola
2011-01-23
OMG! Main Menu!
Perttu Ahola
2011-01-21
Documentation updates.
Perttu Ahola
2011-01-18
made old build system to work too. the cmake one doesn't make working ↵
Perttu Ahola
binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
2011-01-17
configuration updates; making to build on msvc
Perttu Ahola
2011-01-17
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
commit before messing with water
Perttu Ahola
2011-01-17
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-15
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-08
continued.
Perttu Ahola
2011-01-08
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
CMake stuff works now on linux and windows... and should be possible to make ↵
Perttu Ahola
to work on OS X.
2011-01-07
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
updated main.cpp TODO comments
Perttu Ahola
2010-12-29
possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-27
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-26
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
new viewing range updater algorithm
Perttu Ahola
2010-12-25
main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25
better caves
Perttu Ahola
2010-12-25
tinkering around
Perttu Ahola
2010-12-25
more tinkering around
Perttu Ahola
2010-12-25
some tinkering around
Perttu Ahola
2010-12-25
slight map generation bugs
Perttu Ahola
2010-12-25
builds on both platforms
Perttu Ahola
2010-12-25
minecraft-like crafting
Perttu Ahola
2010-12-24
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
ProgressBarTextureMod
Perttu Ahola
2010-12-24
small segfault bug fix
Perttu Ahola
2010-12-24
base stuff for item->object conversion
Perttu Ahola
2010-12-23
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
little tinkering
Perttu Ahola
2010-12-23
work-in-progress gui system updating + some settings system updating
Perttu Ahola
2010-12-23
redoing gui stuff
Perttu Ahola
2010-12-23
fixed crack animation timing in client
Perttu Ahola
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