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main.cpp
Age
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Author
2011-04-23
fix to the previous commit
Perttu Ahola
2011-04-23
tuned error reporting a bit
Perttu Ahola
2011-04-23
port to be not set to 0 from configuration
Perttu Ahola
2011-04-23
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
cleaning up main.cpp a bit
Perttu Ahola
2011-04-22
Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
Removed IrrlichtWrapper
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-15
Menu will now ignore an invalid port or the port 0.
Perttu Ahola
2011-04-12
fixed port setting not being loaded from configuration file for client
Perttu Ahola
2011-04-11
Added installing build-essential to build instructions and modified the ↵
Perttu Ahola
main.cpp notes a bit
2011-04-10
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
cleaning notes and stuff
Perttu Ahola
2011-04-06
Made mesh update on node addition asynchronous on client, to reduce ↵
Perttu Ahola
frametime spikes
2011-04-06
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-05
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-04
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-04-04
initial chest metadata
Perttu Ahola
2011-04-04
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
Node metadata framework
Perttu Ahola
2011-04-04
Made a proper queued thread to client for handling some block mesh updates. ↵
Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03
commit before some more radical changes
Perttu Ahola
2011-04-03
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-02
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
commit before some radical changes
Perttu Ahola
2011-03-02
mapgen work-in-progress
Perttu Ahola
2011-03-01
mapgen tweaking
Perttu Ahola
2011-02-28
tweaked mapgen
Perttu Ahola
2011-02-28
-
Perttu Ahola
2011-02-28
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-24
fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵
Perttu Ahola
so small that it doesn't increment the value)
2011-02-24
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-23
mainly work on object scripting api
Perttu Ahola
2011-02-21
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-19
video backend selection
Perttu Ahola
2011-02-18
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-17
Better texture handling. Textures are not added to atlas if they are big, ↵
Perttu Ahola
and atlas is not further made after it is full.
2011-02-16
Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵
Perttu Ahola
Ctrl-C.
2011-02-15
still a little fix!
Perttu Ahola
2011-02-15
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-14
new hotbar, more minecraft-like
Perttu Ahola
2011-02-14
Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
added sneaking/crouching and changelog
Perttu Ahola
2011-02-13
tuned fog distance a bit
Perttu Ahola
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