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2015-04-26Tests: Modularize unit testingkwolekr
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-03-27Clean up and tweak build systemShadowNinja
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-06Don't start a server for map migrationShadowNinja
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-02-24Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot
2015-02-21Unit tests must be done at integration process.Loic Blot
* Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-17Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot
ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
2015-02-12main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12Small changes in the style of controlsngosang
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-02-02Create minidump on fatal Win32 exceptionskwolekr
Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
2015-01-18Reorganize supported video driver query mechanismskwolekr
2015-01-13Performance fixes.onkrot
2014-12-28Skip further loading of client if there was an exit signalChristophe Piveteau
2014-12-15Set WM_CLASS window hint for Xorgkwolekr
2014-12-14Fix misleading error when exiting the client from the main menuCraig Robbins
2014-12-13Provide more info if a subgame is not valid/foundCraig Robbins
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Implement proper font handlingsapier
2014-11-29Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-28Fix regression with command line --go optionCraig Robbins
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins
2014-11-23refactor main.cppCraig Robbins
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)
2014-08-22Fix to to too two timessapier
2014-08-22Add player name length checkssapier
2014-07-12Move MapBlock (de)serializing code out of Database classsfan5
2014-07-06Fix warnings reported by clangsfan5
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
2014-06-22Support for scalable font and gui elementssapier
Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-19Add support for directly starting a world by name from command linesapier
2014-06-01Codestyle cleanup (main.cpp)BlockMen
2014-06-01Revert "Add daemon support for linux like operating systems"sapier
Remove daemon support due to delayed popular vote (part 2)
2014-05-31Add daemon support for linux like operating systemssapier
2014-05-14Map irrlicht log level to minetest. Allow write them to debug file.RealBadAngel
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-20Fix chat console not working anymoresapier
2014-04-19Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier
2014-04-16Add redis database backendSfan5
2014-04-15Fix all warnings reported by clangSfan5
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl
2014-03-05Replace pause and message menu by formspec onessapier
2014-02-07Fix memory leak in database migrationSelat
2014-02-05Add the option to bind to a specific addressShadowNinja
2014-02-05Revert "Fix settings to honor numeric conversion errors"kwolekr
This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
2014-02-04Fix settings to honor numeric conversion errorssapier
Rename try* non exceptioning functions to *NoEx