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AgeCommit message (Collapse)Author
2011-02-19video backend selectionPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-17Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola
and atlas is not further made after it is full.
2011-02-16Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola
Ctrl-C.
2011-02-15still a little fix!Perttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-14new hotbar, more minecraft-likePerttu Ahola
2011-02-14Some fiddling around with fog... not much changedPerttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-13tuned fog distance a bitPerttu Ahola
2011-02-13changed sky color and made new style leaves a bit more brightPerttu Ahola
2011-02-12hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola
2011-02-11disabled work wrap to show every line of chat in any casePerttu Ahola
2011-02-11more stuff...Perttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10fixes toward mingw compatibilityPerttu Ahola
2011-02-10some texture stuffPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08uh... accidentally left directX as the default in main.cppPerttu Ahola
2011-02-08local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola
ipv6 address sometimes which is not supported)
2011-02-08made it to work with my windows compilerPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-06mapgen tweakingPerttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-02-04added sand to map generatorPerttu Ahola
2011-02-04all kinds of tweaking and fixingPerttu Ahola
2011-02-03some generation-time mud flow tweakingPerttu Ahola
2011-02-02some tweakingPerttu Ahola
2011-02-02more tweakingPerttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola
pretty random)
2011-01-30map generation framework under development... not quite operational at this ↵Perttu Ahola
point.
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26backing up some stuffPerttu Ahola
2011-01-26commentsPerttu Ahola
2011-01-26Map deletion buttonPerttu Ahola
2011-01-25removed alternative name "pressure" from param2Perttu Ahola
2011-01-25Tweaking aroundPerttu Ahola
2011-01-24Faster lighting at map generation timePerttu Ahola
2011-01-24Mainly some texture tweakingPerttu Ahola
2011-01-24small fixes here and therePerttu Ahola
2011-01-23todo-list updatePerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-21Documentation updates.Perttu Ahola
2011-01-18made old build system to work too. the cmake one doesn't make working ↵Perttu Ahola
binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
2011-01-17configuration updates; making to build on msvcPerttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-17commit before messing with waterPerttu Ahola