Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-12-02 | Smooth day-night transitions | Perttu Ahola | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | |
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||
2011-02-04 | all kinds of tweaking and fixing | Perttu Ahola | |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | |
2010-12-19 | day/night working client side | Perttu Ahola | |
2010-12-18 | before daynight mesh cache | Perttu Ahola | |
2010-12-18 | before adding day/night lighting | Perttu Ahola | |
--HG-- rename : data/light.png => data/cloud.png | |||
2010-11-29 | license stuff | Perttu Ahola | |
--HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
2010-11-27 | Initial files | Perttu Ahola | |