Age | Commit message (Collapse) | Author |
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
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cleanup useless code
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shaders are used
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GPLv2/later, by agreement of major contributors
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light, removed footprints
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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