| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
| 2012-06-16 | Node texture animation | Perttu Ahola | |
| 2012-06-10 | Node placement client-side prediction | Perttu Ahola | |
| 2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
| GPLv2/later, by agreement of major contributors | |||
| 2012-03-20 | Attempt to fix some minor memory leaks | Perttu Ahola | |
| 2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | |
| light, removed footprints | |||
| 2012-03-11 | Clean up log messages everywhere | Perttu Ahola | |
| 2012-03-10 | Digging time groups WIP | Perttu Ahola | |
| 2012-02-24 | itemdef: handle the !render-to-target case | Jonathan Neuschäfer | |
| 2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
| http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
