Age | Commit message (Collapse) | Author |
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SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)
This fix issue #2544
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NDEBUG is defined), replace those usages with persistent alternatives
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This also cleans up settings a bit
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old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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GPLv2/later, by agreement of major contributors
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directly between nodes
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IACTION_CRAFT inventory action.
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annoying (even in single player).
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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