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inventory.h
Age
Commit message (
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Author
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2021-10-12
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-09-27
Various code improvements
SmallJoker
2021-06-30
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-20
Inventory: show error on invalid list names (#11368)
SmallJoker
2020-10-09
Add a short_description to be used by mods (#8980)
DS
2020-06-09
LuaItemStack: Add __tostring metamethod (#8785)
Paul Ouellette
2019-09-18
Inventory: Properly revert client predictions (#8945)
SmallJoker
2019-08-24
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
Add ItemStack:get_description() to get tooltip (#8847)
Paul Ouellette
2019-05-11
Define operators == and != for ItemStack
ANAND ︻气デ═一
2017-10-29
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-08-20
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
Modernize various files (part 2)
Loic Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-06-25
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
2017-06-20
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-04-19
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-02-04
Add ItemStack key-value meta storage
rubenwardy
2016-09-08
Make getStackMax return the correct maximal stack size
SmallJoker
2015-08-19
Fix inventory replace bug
est31
2015-06-23
Add MoveSomewhere inventory action
est31
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2014-11-19
Clean up rollback
ShadowNinja
2014-10-01
Make players check inventory modification properly
ShadowNinja
2014-01-11
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-28
Dont write player files all the time
PilzAdam
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-09-01
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-06-17
Optimize headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-03
Fix loading of legacy chests
Perttu Ahola
2012-06-03
NodeMetaRef:{to,from}_table and lua_api.txt additions
Perttu Ahola
2012-03-29
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-02
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2011-12-28
Add virtual destructors to abstract classes
Giuseppe Bilotta
2011-12-04
Make ToolItem and MaterialItem to convert names by aliases at creation time t...
Perttu Ahola
2011-12-04
Convert CraftItems directly to the name pointed by alias; necessary due to lu...
Perttu Ahola
2011-12-03
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-02
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-01
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...
Perttu Ahola
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