Age | Commit message (Collapse) | Author |
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node/tool/item/whatever types
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InventoryItem::getImageRay(), some const-correctness fixes
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Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
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This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
- This caused small fuels to cook slower than meant to
- Also caused furnaces to say they were out of fuel after finishing the last fuel item
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doing it
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by spongie)
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stuff from material.cpp to content_mapnode.{h,cpp}
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--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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