Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-01 | Fix loading of legacy MaterialItems (was loaded as a quite random type) | Perttu Ahola | |
2011-12-01 | Fix conditional bug in inventory | Giuseppe Bilotta | |
A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon. | |||
2011-12-01 | Load count 0 in itemstring as 1 | Perttu Ahola | |
2011-11-29 | Remove content_inventory.{h,cpp} | Perttu Ahola | |
2011-11-29 | CraftItem rework and Lua interface | Kahrl | |
2011-11-29 | Fix stuff in inventory.{cpp,h} | Perttu Ahola | |
2011-11-29 | Add IDropAction and related stuff | Kahrl | |
2011-11-29 | Crafting definition in scripts | Perttu Ahola | |
2011-11-29 | Improve item serialization | Perttu Ahola | |
2011-11-29 | Allow inputting nodename of MaterialItem in ItemSpec::checkItem | Perttu Ahola | |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola | |
2011-11-29 | Improved MaterialItem (stores nodename) | Perttu Ahola | |
2011-11-29 | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | |
2011-11-29 | Move cook result properly to ContentFeatures | Perttu Ahola | |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola | |
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-11-29 | Move tool stuff to tool.{h,cpp} | Perttu Ahola | |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | |
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-10-17 | Improve inventory debug output | Perttu Ahola | |
2011-10-15 | mobv2 | Perttu Ahola | |
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-09-06 | Now SAOs will reflect changes to their temporary inventory object | JacobF | |
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | |||
2011-08-30 | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | |
2011-08-25 | Merged 2 branches because they relied on each other. | JacobF | |
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | |||
2011-08-11 | constify inventory item serialization | Giuseppe Bilotta | |
2011-08-11 | Some inventory const-ification | Giuseppe Bilotta | |
2011-07-31 | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | |
2011-07-30 | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | |
2011-07-23 | extended content-type range | Perttu Ahola | |
2011-06-26 | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | |
doing it | |||
2011-06-19 | fixed a segfault in case of wrong input from network on the server (reported ↵ | Perttu Ahola | |
by spongie) | |||
2011-06-18 | separated inventory-related game content to content_inventory.{h,cpp} | Perttu Ahola | |
2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | |
stuff from material.cpp to content_mapnode.{h,cpp} | |||
2011-05-09 | Added glass, with rendering and furnace support. | Ciaran Gultnieks | |
2011-04-22 | Removed IrrlichtWrapper | Perttu Ahola | |
2011-04-19 | item drop multiplication fix | Perttu Ahola | |
2011-04-11 | Fixed some problems with crafting and inventory | Perttu Ahola | |
2011-04-10 | implemented rats in new system to verify that it works | Perttu Ahola | |
2011-04-05 | Furnace is now usable. Added more tools. | Perttu Ahola | |
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | |||
2011-04-05 | A more robust format for node metadata | Perttu Ahola | |
2011-04-05 | initial workings of the furnace | Perttu Ahola | |
2011-04-04 | Chests work now! | Perttu Ahola | |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola | |
2011-02-03 | added temporary backwards compatibility to player inventory | Perttu Ahola | |
2011-01-29 | Fixed MBOItem inventory images | Perttu Ahola | |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | |