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2018-12-02Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg
add associated keybinding options update docs and settingtypes
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2017-08-20Minimap: Add new HUD flag for minimap radar modeparamat
Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
2017-06-19hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
2017-05-15Add option to use neither node highlighting nor outliningezhh
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
2016-11-12Halo: Highlight selected faceRealBadAngel
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-04-12Fix inventory hud scalingrubenwardy
2016-04-10Hud: Cache hud_scaling, fix minor style issueskwolekr
2016-04-10Hud: Fix offset being ignored by inventory barrubenwardy
2016-02-11Use single box for halo meshRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-08small drawItemStack cleanupest31
-> Replace the three bool params with an enum -> Add struct for the static content, leads to less repetition -> cache enable_animations setting
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-09-01Hide minimap if it has been disabled by serverest31
2015-08-13minimap: Add ability to disable from serverkwolekr
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-05-05Bugfix: make waypoints respect camera offsetRealBadAngel
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-01-26New HUD element - waypoint.RealBadAngel
2013-09-05Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam
2013-08-25Add support for using textures in hotbarBlockMen
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-19Add drowningPilzAdam
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-04-25Minor hud.cpp cleanupkwolekr
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Added offset support for HUD itemsDiego Martínez
2013-04-23Added support for alignment in HUD itemsDiego Martínez
2013-04-20Add direction parameter to statbars in HUD APIkwolekr
Fix health bar overlap when a larger texture is used
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr