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path: root/src/guiFormSpecMenu.cpp
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2016-02-08small drawItemStack cleanupest31
-> Replace the three bool params with an enum -> Add struct for the static content, leads to less repetition -> cache enable_animations setting
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-11-12Fix scrollbarsBlockMen
2015-10-14Use warningstream for log messages with WARNINGShadowNinja
Remove DTIME macro and its uses, too
2015-10-10Clear list rings when loading a new formspecest31
Fixes a bug where the old list ring remained when a new formspec was displayed over the old one. This created the list-ring of the new formspec to be partly ignored. Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that exposed it.
2015-08-25Change i++ to ++iDavid Jones
2015-08-10Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl
2015-06-23Add MoveSomewhere inventory actionest31
Improve shift+click experience
2015-06-18Don't print an error for valid listring[] formspecest31
2015-06-16GUIFormSpecMenu::OnEvent code style update and small refactorest31
* Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
2015-06-16Add list-ringsest31
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
2015-06-13Use utf-8 in formspecsIlya Zhuravlev
2015-06-01Make split method staticest31
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-04-01Fix some minor details from 6d61375kwolekr
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-14Disable double-click -> ESC translation for main menuCraig Robbins
2015-03-11Unescape tooltip textsest31
Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-09Stop formspecs closing with double-click in empty areaCraig Robbins
Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2015-02-21Move hex.h to util/Loic Blot
2015-02-10Fix Exit to OS button focus in Pause Menungosang
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-01-13Performance fixes.onkrot
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier
manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09Fix logic of checkbox formspec element validity checkingKahrl
2015-01-06Fixes for androidsapier
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
2015-01-02Fix rounding error in font size making main menu and in game font sizes ↵sapier
inconsistent
2014-12-13Fix segfault when dragging mouse out of mainmenu window (#1910)Kahrl
2014-12-13Responsive tooltip offset for Android.Kodexky
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-05(INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins
Until a permanent fix can be developed
2014-12-04Right mouse button behaviour for craft/inventory If right mousebutton ↵Craig Robbins
clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Scale form elements consistentlyZefram
The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
2014-11-30Implement proper font handlingsapier
2014-10-30Fix uninitialized variable warningkwolekr
2014-10-24Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl
2014-10-08Fix use of unitialized variables in mouse button handlingCraig Robbins
2014-10-05Add [colorize modifierBlockMen
2014-09-28Standardize tooltip row detectionBlockMen
2014-09-28Fix multilined description in tooltips (fixes #1688)BlockMen
2014-09-21Fix GCC reorder warningShadowNinja
Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
2014-09-21Add inventory right click drag and dropsruz25
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-07-16Make tooltip_show_delay=0 workZefram
2014-07-16Permit non-integer sizes for item_image[]Zefram
2014-07-16Add srollbar formspec elementsapier
2014-07-06Fix errors/warnings reported by valgrindsfan5