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path: root/src/guiFormSpecMenu.cpp
AgeCommit message (Collapse)Author
2013-06-01Fix editbox default text being pre-selected in some casesMetaDucky
2013-04-07fix memory leaks introduced by invalid gettext usagesapier
2013-03-05Allow any character in formspec strings with escape charkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-04"or" should be "||". Don't use "or", "and", etc.. It breaks build.Ilya Zhuravlev
2013-01-04Implement textarea in formspec, a multiline input fieldJeija
2013-01-02Bugfixes to item_image formspec methodRealBadAngel
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-01New elements in formspec, item_image and item_image_button.RealBadAngel
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-11-30Make dragged itemstack following the mouse cursor much smootherJürgen Doser
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-25A bunch of fixesMirceaKitsune
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune
with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-22Merge pull request #268 from khonkhortisan/image_buttonxyzz
Allow transparent image_buttons
2012-11-08Adding background to FormspecRealBadAngel
2012-11-04Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel
2012-10-18Allow transparent image_buttonsKyle
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-07-25Restore focus to formspec menu when pressing a buttonPerttu Ahola
2012-07-25Improve formspec positioningPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-22Formspec button_exit[] and image_button_exit[]Perttu Ahola
2012-07-22Implement formspecdarkrose