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AgeCommit message (Collapse)Author
2019-12-16Don't override the FGIMG style property if the image parameter is nullHugues Ross
2019-12-16Remove the dependency on FGIMG/BGIMG from the hovered/pressed variantsHugues Ross
- Make guiButtonImage support null images properly
2019-12-16StyleSpec: 0-initialize the property_set arrayHugues Ross
2019-12-14GUIFormSpecMenu: Fix legacy sorting using std::stable_sortSmallJoker
2019-12-09Fix spaces breaking formspec_version[] tagrubenwardy
2019-12-09Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross
2019-12-09guiConfirmRegistration: Fix hidden error messageSmallJoker
2019-12-08Formspec: make bgcolor element less confusing and allow setting fullscreen ↵DS
color (#8996)
2019-12-06Fix failing build due to code style errorrubenwardy
2019-12-06Add scrollbaroptions FormSpec element (#8530)v-rob
2019-11-20Formspec: Fix priorities for version < 3 (#9121)SmallJoker
* Formspec: Fix priorities for version < 3 1) Introduce 'priority' to 'FieldSpec' 2) Sort elements based on 'priority' 3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-11-03Android: Fix broken double-tap after 49 days uptimeSmallJoker
2019-11-03Clean up font caching, fix bitmap fontsSmallJoker
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo
2019-10-24Change some rough/inappropriate language in comments (#9061)random-geek
2019-10-20Formspecs: Reset version number on rebuildSmallJoker
2019-10-12Add more visual feedback for button states (#8916)Hugues Ross
- Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property)
2019-10-06Revert "Fix the bgcolor formspec element (#8716)" (#9018)SmallJoker
This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-05Fix warnings in guiButton.hsfan5
2019-09-29label[]: Fix broken colors since 2c9edefSmallJoker
2019-09-29Fix error message caused by adding new parameter to background (#8922)rubenwardy
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
2019-09-15Fix the bgcolor formspec element (#8716)DS
2019-09-15Fix formspec version backup in prepends losing datarubenwardy
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-07label[]: Fix cut-off translated textSmallJoker
2019-09-06Fix Irrlicht 1.9 supportsfan5
2019-08-24Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette
2019-08-12Add support for set_formspec_prepend in main menu (#8611)rubenwardy
2019-08-08guiVolumeChange: Fix child not being removedANAND
2019-08-07guiConfirmRegistration: Set focus to text field (#8761)ANAND
2019-08-06Clean up and fix freetype=false crashes (#8641)SmallJoker
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont Fixes various segfaults in gameplay Shorter font cache code, cleaned up (?)
2019-08-04Unify OpenGL ES supportsfan5
2019-08-03Add formspec testing to test mod in minimalrubenwardy
2019-08-03Add styles to most elementsrubenwardy
2019-08-03Add style[] tag with button supportrubenwardy
2019-08-03Add custom colorable GUIButton implementationrubenwardy
2019-08-03Fix negative offsets not being supported by container[]rubenwardy
2019-07-29Rename guiScrollBar to GUIScrollBarDS-Minetest
2019-07-28guiScrollBar: move directly to clicked pos if clicked into trayDS-Minetest
2019-06-27Add compatible, consistent coordinate system to FormSpecs. (#8524)v-rob
2019-06-22Add support for 9-sliced backgrounds (#8600)rubenwardy
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion. https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-10Formspecs: Close on metadata removal (#8348)SmallJoker
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-05-25Do not drag-place stack into 'craftpreview' slot (#8514)SmallJoker
2019-05-24Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones11
2019-05-18Optimize string (mis)handling (#8128)Jozef Behran
* Optimize statbar drawing The texture name of the statbar is a string passed by value. That slows down the client and creates litter in the heap as the content of the string is allocated there. Convert the offending parameter to a const reference to avoid the performance hit. * Optimize texture cache There is an unnecessary temporary created when the texture path is being generated. This slows down the cache each time a new texture is encountered and it needs to be loaded into the cache. Additionally, the heap litter created by this unnecessary temporary is particularly troublesome here as the following code then piles another string (the resulting full path of the texture) on top of it, followed by the texture itself, which both are quite long term objects as they are subsequently inserted into the cache where they can remain for quite a while (especially if the texture turns out to be a common one like dirt, grass or stone). Use std::string.append to get rid of the temporary which solves both issues (speed and heap fragmentation). * Optimize animations in client Each time an animated node is updated, an unnecessary copy of the texture name is created, littering the heap with lots of fragments. This can be specifically troublesome when looking at oceans or large lava lakes as both of these nodes are usually animated (the lava animation is pretty visible). Convert the parameter of GenericCAO::updateTextures to a const reference to get rid of the unnecessary copy. There is a comment stating "std::string copy is mandatory as mod can be a class member and there is a swap on those class members ... do NOT pass by reference", reinforcing the belief that the unnecessary copy is in fact necessary. However one of the first things the code of the method does is to assign the parameter to its class member, creating another copy. By rearranging the code a little bit this "another copy" can then be used by the subsequent code, getting rid of the need to pass the parameter by value and thus saving that copying effort. * Optimize chat console history handling The GUIChatConsole::replaceAndAddToHistory was getting the line to work on by value which turns out to be unnecessary. Get rid of that unnecessary copy by converting the parameter to a const reference. * Optimize gui texture setting The code used to set the texture for GUI components was getting the name of the texture by value, creating unnecessary performance bottleneck for mods/games with heavily textured GUIs. Get rid of the bottleneck by passing the texture name as a const reference. * Optimize sound playing code in GUIEngine The GUIEngine's code receives the specification of the sound to be played by value, which turns out to be most likely a mistake as the underlying sound manager interface receives the same thing by reference. Convert the offending parameter to a const reference to get rid of the rather bulky copying effort and the associated performance hit. * Silence CLANG TIDY warnings for unit tests Change "std::string" to "const std::string &" to avoid an unnecessary local value copy, silencing the CLANG TIDY process. * Optimize formspec handling The "formspec prepend" parameter was passed to the formspec handling code by value, creating unnecessary copy of std::string and slowing down the game if mods add things like textured backgrounds for the player inventory and/or other forms. Get rid of that performance bottleneck by converting the parameter to a const reference. * Optimize hotbar image handling The code that sets the background images for the hotbar is getting the name of the image by value, creating an unnecessary std::string copying effort. Fix that by converting the relevant parameters to const references. * Optimize inventory deserialization The inventory manager deserialization code gets the serialized version of the inventory by value, slowing the server and the client down when there are inventory updates. This can get particularly troublesome with pipeworks which adds nodes that can mess around with inventories automatically or with mods that have mobs with inventories that actively use them. * Optimize texture scaling cache There is an io::path parameter passed by value in the procedure used to add images converted from textures, leading to slowdown when the image is not yet created and the conversion is thus needed. The performance hit is quite significant as io::path is similar to std::string so convert the parameter to a const reference to get rid of it. * Optimize translation file loader Use "std::string::append" when calculating the final index for the translation table to avoid unnecessary temporary strings. This speeds the translation file loader up significantly as std::string uses heap allocation which tends to be rather slow. Additionally, the heap is no longer being littered by these unnecessary string temporaries, increasing performance of code that gets executed after the translation file loader finishes. * Optimize server map saving When the directory structure for the world data is created during server map saving, an unnecessary value passing of the directory name slows things down. Remove that overhead by converting the offending parameter to a const reference.
2019-04-27Correct the checkbox selection box position (#8246)SmallJoker
Remove m_btn_height dependency, replace with the text and checkbox size.
2019-04-03Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy
2019-03-17Add newline before itemstring in item tooltip (#8213)Wuzzy