Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-02 | Formspecs: Use mouse wheel to pick up and deposit single items | you | |
2018-03-28 | Add formspec theming using prepended strings | Andrew Ward | |
2018-03-11 | Fix Android build, but there is a remaining linking issue in ↵ | Loic Blot | |
guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration | |||
2018-03-09 | Formspecs: Unify textarea and field parsing functions, fix wrong fallback text | SmallJoker | |
* textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial) | |||
2018-01-20 | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | |
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | |||
2018-01-20 | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | |
create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | |||
2018-01-20 | [CSM] Add basic HUD manipulation. (#6067) | red-001 | |
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | |||
2018-01-05 | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | |
2018-01-05 | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on ↵ | Loic Blot | |
StaticText Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add() | |||
2017-12-06 | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | |
2017-11-08 | Move files to subdirectories (#6599) | Vitaliy | |
* Move files around |