Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-07 | guiConfirmRegistration: Set focus to text field (#8761) | ANAND | |
2019-03-12 | Drop GUIConfirmRegistration::m_address unused field | Loïc Blot | |
2019-03-10 | Confirm registration GUI: Remove positional strings to fix Windows bug (#8258) | Paramat | |
Positional strings don't work on some Windows builds. Remove server address string, leave player name string present. | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories | |||
2018-11-26 | Make non-formspec modal menus respect gui scale (#7850) | stujones11 | |
2018-10-29 | Move touchscreen input handling to base GUIModalMenu class | stujones11 | |
2018-07-22 | Add a MSVC / Windows compatible snprintf function (#7353) | nOOb3167 | |
Use sizeof where applicable for mt_snprintf | |||
2018-07-06 | Fix memory leak in guiConfirmRegistration | HybridDog | |
2018-05-10 | Fix crash guiConfirmRegistration quit menu (#7313) | Vincent Glize | |
2018-03-16 | Server: delegate mod management & config to ServerModConfiguration (#7131) | Loïc Blot | |
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests | |||
2018-03-11 | Fix Android build, but there is a remaining linking issue in ↵ | Loic Blot | |
guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration | |||
2018-02-23 | Registration dialog: Larger text field with scrollbars (#7047) | SmallJoker | |
Center text, text area doubled now | |||
2018-01-13 | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | |
Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f. | |||
2018-01-13 | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | |
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration() |