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2012-11-25Framework for the attachment system, new object property which allows ↵MirceaKitsune
changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25Get the new animation framework properly workingMirceaKitsune
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola