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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
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physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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gamedef.h
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Author
2022-11-28
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Jude Melton-Houghton
2022-11-24
Rename "mod metadata" to "mod storage" everywhere
Jude Melton-Houghton
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-05-02
Refactor some Lua API functions in preparation for async env
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2018-03-30
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-24
Cleanup sound manager class (#7158)
Loïc Blot
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-09-26
Implement mod communication channels (#6351)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-03-16
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-13
Add `get_wielded_item`
red-001
2017-03-13
[CSM] Client side modding
Loic Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-02-18
Move object nametags to camera
RealBadAngel
2015-04-16
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2014-11-19
Clean up rollback
ShadowNinja
2014-10-21
Recalculate normals for cached meshes.
RealBadAngel
2014-01-06
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-02
ShaderSource and silly example shaders
Kahrl
2012-07-27
Experimental-ish rollback functionality
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-31
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-24
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
celeron55's sound system initial framework
Perttu Ahola
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola