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path: root/src/game.cpp
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2015-02-10Fix Exit to OS button focus in Pause Menungosang
2015-02-07Fix rebase bug, make render loop use cache settinggregorycu
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-02-05Fix translation memory leakShadowNinja
2015-02-05Fix translation finding of overlay messagesShadowNinja
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
2015-01-25Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵gregorycu
callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
2015-01-25Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵Craig Robbins
(8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-24Fix unitialised variable occassionally being usedCraig Robbins
2015-01-23Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵gregorycu
improvement in game loop) Amend the settings callback to support userdata
2015-01-18Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl
Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
2015-01-11Disable sound and key binding settings in "pause" menu on androidsapier
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier
manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as ↵sapier
their spawners
2015-01-02More consistent progress bar from 0-100 on startupsapier
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-30Cleanup updateCameraDirection and fix random input not workingCraig Robbins
2014-12-30Center status text for better visibility.Kodexky
2014-12-08Disable loading .mtl files. Theyre not used anyway.RealBadAngel
2014-12-08Fix f6 debug/profiler displayCraig Robbins
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-05Add name of node 'pointed at' to debugCraig Robbins
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Implement proper font handlingsapier
2014-11-27added enable_build_where_you_stand optionSokomine
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins
2014-11-10Create faster key cache for main game loop (client)Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-03Address issues related to refactoring the_gameCraig Robbins
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
2014-10-24Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl
2014-10-18Move buttons upwards to accommodate for new configure keys button in theCraig Robbins
pause menu
2014-10-07Add in-game key change menuMushiden
2014-10-03Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel
2014-09-25Fix chat lines not word wrapped correctsapier
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-09-03Change screenshot colorformat properlyBlockMen
2014-09-03Don't save alpha channel in screenshots (fixes #1451)BlockMen
2014-08-23Fix chat messages capturing mouse interactions for menu/formspecssapier
2014-08-22Use pause_fps_max also on multiplayerSmallJoker
2014-08-22Reduce time of red screen when damagedSmallJoker
10 seconds in PvP is very long and annoying.