Age | Commit message (Collapse) | Author |
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and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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placement to the side of a static box
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node/tool/item/whatever types
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profiler output and dynamic profiler text size
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on OS)
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--info-on-stderr to enable crap.
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tool movement when walking and tweak stuff a bit
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glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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doesn't work right yet
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camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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And some simple animation when trying to dig...
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Also contains some commented-out code for testing out different looks
in the future.
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