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2014-12-08Disable loading .mtl files. Theyre not used anyway.RealBadAngel
2014-12-08Fix f6 debug/profiler displayCraig Robbins
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-05Add name of node 'pointed at' to debugCraig Robbins
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Implement proper font handlingsapier
2014-11-27added enable_build_where_you_stand optionSokomine
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins
2014-11-10Create faster key cache for main game loop (client)Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-03Address issues related to refactoring the_gameCraig Robbins
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
2014-10-24Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl
2014-10-18Move buttons upwards to accommodate for new configure keys button in theCraig Robbins
pause menu
2014-10-07Add in-game key change menuMushiden
2014-10-03Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel
2014-09-25Fix chat lines not word wrapped correctsapier
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-09-03Change screenshot colorformat properlyBlockMen
2014-09-03Don't save alpha channel in screenshots (fixes #1451)BlockMen
2014-08-23Fix chat messages capturing mouse interactions for menu/formspecssapier
2014-08-22Use pause_fps_max also on multiplayerSmallJoker
2014-08-22Reduce time of red screen when damagedSmallJoker
10 seconds in PvP is very long and annoying.
2014-07-05Remove FPS from being next to the version stringPerttu Ahola
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
2014-06-29Add formspec api versioningsapier
2014-06-27Fix wrong status text rectangle. Fix for #1412RealBadAngel
2014-06-20Fix chat overlaying full screen, now it's gonna overlay only up to length of ↵sapier
longest line
2014-06-17Remove not really used guiTextInputMenusapier
2014-06-17Fix issue #1275 - wielded index greater than inv size.RealBadAngel
2014-06-12Fix HUD not visible if below ground blacked outsapier
2014-06-08Fix switch from "skybox" to other sky types as triggered by player:set_sky()Perttu Ahola
2014-05-31Small cleanup of hud add/remove codesapier
2014-05-24Hide pause menu prior drawing "shutting down..." messagesapier
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-11Fix error messages beeing shown on pressing cursor keys in various menussapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-05-05Bugfix: make waypoints respect camera offsetRealBadAngel
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
Minor coding style fixes
2014-04-27Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen