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path: root/src/game.cpp
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2014-06-20Fix chat overlaying full screen, now it's gonna overlay only up to length of ↵sapier
longest line
2014-06-17Remove not really used guiTextInputMenusapier
2014-06-17Fix issue #1275 - wielded index greater than inv size.RealBadAngel
2014-06-12Fix HUD not visible if below ground blacked outsapier
2014-06-08Fix switch from "skybox" to other sky types as triggered by player:set_sky()Perttu Ahola
2014-05-31Small cleanup of hud add/remove codesapier
2014-05-24Hide pause menu prior drawing "shutting down..." messagesapier
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-11Fix error messages beeing shown on pressing cursor keys in various menussapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-05-05Bugfix: make waypoints respect camera offsetRealBadAngel
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
Minor coding style fixes
2014-04-27Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-24Fix lost pause support in singleplayersapier
2014-04-22Fix formspec replacement handling for in game formspecssapier
2014-04-21Fix red background missing in deathscreensapier
2014-04-19Replace deathscreen by formspec variantsapier
2014-04-19Fix warningsproller
2014-04-18Remove liquid_finite and weatherproller
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl
2014-04-08Cleanup client init states by bumping protocol versionsapier
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
2014-04-03Performance optimized button to button mask evaluationsapier
2014-04-01Fix lost change password buttonsapier
2014-03-21Normal maps generation on the fly.RealBadAngel
Parallax mapping with slope information. Overriding normal maps.
2014-03-15Fix sound not being played at the correct place.Novatux
2014-03-13Fix game pause in singleplayerBlockMen
2014-03-13Fix special characters in pause and message menuBlockMen
2014-03-12Replace usage of long long with u64/s64ShadowNinja
2014-03-09Fix race condition on exit to menusapier
2014-03-05Replace pause and message menu by formspec onessapier
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
2014-02-05Add the option to bind to a specific addressShadowNinja
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola
brightness
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-15Prevent placing node when player would be inside new nodeBlockMen
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2014-01-06Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola
2014-01-02Fix objects being selected behind a nodeNovatux
2013-12-25Remove FPS from window titlePilzAdam
This doubles performance on some window managers (WTF?!)
2013-12-19Check for denied access in itemdef/nodedef/media fetch loopKahrl
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-15Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵MirceaKitsune
sunset
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.