Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
pages
|
|
IACTION_CRAFT inventory action.
|
|
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
|
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
placement to the side of a static box
|
|
|
|
node/tool/item/whatever types
|
|
|
|
|
|
|
|
|
|
profiler output and dynamic profiler text size
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
on OS)
|
|
--info-on-stderr to enable crap.
|
|
|
|
|
|
|
|
|
|
tool movement when walking and tweak stuff a bit
|
|
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
|
|
|
|
|