Age | Commit message (Expand) | Author |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-15 | Fix initial moving of mouse above the "exit to menu" button in singleplayer mode | Perttu Ahola |
2012-03-15 | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola |
2012-03-12 | Make finish quicktune and leave it unused (as intended) | Perttu Ahola |
2012-03-11 | command-line/world game selection | Perttu Ahola |
2012-03-11 | Limit crack update speed | Perttu Ahola |
2012-03-11 | When mouse button is held down in air, show continuous animation | Perttu Ahola |
2012-03-11 | Improve command-line parameters | Perttu Ahola |
2012-03-10 | Tune "Connecting to server" and "Waiting content" screens | Perttu Ahola |
2012-03-10 | Chat console, including a number of rebases and modifications. | Kahrl |
2012-03-10 | Starting the game in the pause menu is lame, don't do it\! | Perttu Ahola |
2012-03-10 | Initial directory structure rework | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-03-10 | ClientActiveObject::debugInfoText() | Perttu Ahola |
2012-03-10 | Damage groups WIP | Perttu Ahola |
2012-03-10 | Don't draw cracks when digging is impossible | Perttu Ahola |
2012-03-10 | Digging time groups WIP | Perttu Ahola |
2012-02-06 | Tune brightness stuff and fog color | Perttu Ahola |
2012-02-06 | Fix calculating if block is in viewing range; fix fog and default minimum acc... | Perttu Ahola |
2012-02-01 | Page up/down: don't display the old value, it was a little confusing | Kahrl |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-02-01 | Show the top line too when only chat, but not HUD is shown | Kahrl |
2012-02-01 | F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p... | Kahrl |
2012-01-22 | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Fix server sending stuff before textures have been sent | Perttu Ahola |
2011-12-11 | Extend load screen maximum time | Perttu Ahola |
2011-12-03 | Show infotext for unknown nodes | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Print errors from local log to chat | Perttu Ahola |
2011-11-29 | Add IDropAction and related stuff | Kahrl |
2011-11-29 | Make object hit delay smaller for fun; actually it should be roughly zero and... | Perttu Ahola |
2011-11-29 | When digging a node, don't switch to punching an object without raising button | Perttu Ahola |
2011-11-29 | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola |
2011-11-29 | Improve loading screen and protocol | Perttu Ahola |
2011-11-29 | Fix flowing water being always opaque | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | Better node texture generation | Perttu Ahola |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | Modify mod and texture directory hierarchies | Perttu Ahola |
2011-11-29 | Move tool definitions to script | Perttu Ahola |
2011-11-29 | Tool definition transfer to client | Perttu Ahola |
2011-11-29 | Make fence post selection box smaller and create code to allow node placement... | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola |