Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-01-25 | Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵ | gregorycu | |
callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe | |||
2015-01-25 | Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵ | Craig Robbins | |
(8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036. | |||
2015-01-23 | Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵ | gregorycu | |
improvement in game loop) Amend the settings callback to support userdata | |||
2014-12-29 | FontEngine: Don't use file extension to check font file compatibility | kwolekr | |
2014-12-12 | Fix MSVC compiling warnings and remove an unused texture | SmallJoker | |
2014-11-30 | Fix segfault at exit caused by non grabbed font | Kahrl | |
2014-11-30 | Make hud use fontengine too | sapier | |
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often | |||
2014-11-30 | Implement proper font handling | sapier | |