Age | Commit message (Collapse) | Author |
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No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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GPLv2/later, by agreement of major contributors
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light, removed footprints
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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ActiveBlockModifiers
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node/tool/item/whatever types
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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doing it
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(import from temporary git repo)
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while no players are near it.
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--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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want to merge the fence stuff)
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--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
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