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path: root/src/environment.h
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2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-07-27ABM and liquid overload skipPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ↵Perttu Ahola
ActiveBlockModifiers
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-08-15lava!Perttu Ahola
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola
doing it
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-05tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola
while no players are near it.
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-24a work-in-progress map modified callback interface (committing because i ↵Perttu Ahola
want to merge the fence stuff)
2011-05-22Some work-in-progress stuff and many comment updatesPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-21Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola
2011-04-30random comment updatesPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10changed server to do object management at longer intervals (0.5s)Perttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-02-23updated scripting api a bitPerttu Ahola
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola