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2014-03-09Update ABM object counts when triggers add objectsCiaran Gultnieks
Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-09ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola
brightness
2014-01-11Add forceloadingNovatux
2013-12-12Make line_of_sight return blocking node positionstujones11
2013-11-30Add minetest.swap_nodeNovatux
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-03Fix anticheatPerttu Ahola
2013-07-27Weather supportproller
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-06-19Add drowningPilzAdam
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-04-06Add Dijkstra A* and A* without prefetching pathfind algorithmssapier
2013-04-05Fix nick completionPilzAdam
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-02Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola
the C++ side with proper script-defined initialization/destruction
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-07-27ABM and liquid overload skipPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ↵Perttu Ahola
ActiveBlockModifiers
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola